![]() I found that the earlier walk-through comments were inaccurate - did the layout change from an earlier version?Īnyway, Malifor is isolated behind the avalanche. In the next scenario, The Pursuit, things get weird - no limit on the number of turns to complete the scenario, SLOW progress through hordes of undead and several weird characters to meet. I should have gone for his withered throat when I had the chance. Then he got ahold of the castle south of his home one and recruited a bunch more troops which extended things - had to retreat and regroup. I came surprisingly close to "finishing off" Malifor many turns early - sort of a fluke, but I chickened out and blew it. I kept waiting for the other shoe to drop and something to go wrong. It's tought fight (one of the best IMO), and after you capture both "storage areas" with the villages, the tide will just turn, and you'll find it getting much easier to make progress. If you have "just enough" troops to defeat Wolfie-guy, 4-5 will level or and another 4will be close to it, and you'll have a few hundred more gold for the CtM, and the extra waves of dwarves that translates into is crucial for a win. I think the key is to not over-recruit on the scenario before (To the Mines). I also had three or four dwarven fighters who were about to level, which as you know are handy for the insta-healing effect - nice when you don't have healers and villages are sparse. I did finally win this scenario starting it with (aside from the "default characters) 1220 gold and 4 steelclads. Great Mage camerin and many steelclads and a royal guard when I got outta it. Otherwise, he will teleport to another castle.And start recruit, but only level 1. Important: Malifor can´t be killed if you don´t do it with a White mage. ![]() You can move there again if you had waited a little bit and he asks again. Two locks the unit who moves there asks you if he should open it. It says: Don´´t touch! It will kill you! Thats nonsense. OK, after looting his treasury, you will see a signpost. The unit who finds it asks for right:"Where is the old bag of bones getting all this?" With more money in it you can imagine that you will ever have in With a drake burner, a Elvish druid, and two white mages. The traps are POWERFUL!!!Īnd there are four cages. With a big trap.īoring? Not really, you will see. Oh, I forgot the trap in the chamber at the tunnel branch. Then, the tunnel branches again in three. You NEED them! Because now it´s going hard! The tunnel guardians are now Draugs. Two recruiting Death Knights and there level 2 mercenaries(a lot of them)īehind each there is a door if you move a unit there it smashes it.įollow the tunnel!There are 3 holy waters.in each tunnel. All you can do there is advance your fighters Don´t go right! Only three giant spiders waiting for you! It doesn´t look dangerous, but there´s many action.Īt the beginning you see Malifor running away. There are two trolls as leaders(recruit whelps), a troll warrior leader(troll, troll rocklobber), a death knight(the whole undead comes from him) and-a blood bat close to you, can´t recruit. ![]() He can kill many( ), but not all left enemies.It´s useful to fight the undead with him. In the north-west there´s an exit with a single human village on grass. You should place your fighters on them.įar in the south-west are the dwarves. In the middle of the map is aīig cave with undead and a few ruins and villages. ![]() ![]() Hard to defeat but a good mixture of poachers and thugs(I would take many of both) can do it. In the southern and the northern tunnel there are troll whelps.ugh. You will need most troops in the western one, esp. In the beginning, there are a northern tunnel, a southern and a western tunnel. Normally you have much gold, and you need it because you have to recruit a LOT. ![]()
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